@startuml
sprite $hot_tub [48x48/16] {
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!define MATERIAL_HOT_TUB(_alias) ENTITY(rectangle,black,hot_tub,_alias,MATERIAL HOT_TUB)
!define MATERIAL_HOT_TUB(_alias, _label) ENTITY(rectangle,black,hot_tub,_label, _alias,MATERIAL HOT_TUB)
!define MATERIAL_HOT_TUB(_alias, _label, _shape) ENTITY(_shape,black,hot_tub,_label, _alias,MATERIAL HOT_TUB)
!define MATERIAL_HOT_TUB(_alias, _label, _shape, _color) ENTITY(_shape,_color,hot_tub,_label, _alias,MATERIAL HOT_TUB)
skinparam folderBackgroundColor<<MATERIAL HOT_TUB>> White
@enduml